Showing posts with label Xbox Live. Show all posts
Showing posts with label Xbox Live. Show all posts

Monday, 22 October 2012

New Skyrim "Dragonborn" DLC

So Dawn Guard and Hearthfire have been out for a few months now with both adding several hours more Skyrim goodness to my spare time. However, due to my excessive playing and no Elder Scrolls game for at least another four years (which I will hate waiting for) DLC is a very good idea for fans. I, as a fan, would pay any amount of money to play more of Skyrim or have more varieties and differences from each of my characters. Enter Dragonborn DLC...

The main idea for this DLC is a hint from Bethesda's file names that you might be able to MOUNT DRAGONS. That's right; mount dragons. Some have said that this would kill the game as the story would not make much sense anymore but just imagine firing spells/arrows off your massive dragon as you torpedo towards an enemy. It might not make much sense anymore but it does sound pretty awesome.

Excitement for past Elder Scrolls' fans comes the idea that there are quest markers put in place that feature places in Morrowind, so a tour back to places like Solstheim, Telvanni, Castle Karstaag, Raven Rock and Miraak Temple could be on the cards. Personally, I'd like to visit Morrowind due to my lack of experience in the region which I would like to reconcile by spending several real-time days there. There's also Morrowind armour being available which would spice up dressing up characters a bit more and bring back some nostalgia for those that remember such things.

I'm certainly looking forward to the Dragonborn DLC and looking at the hints, it could be the best DLC for Skyrim yet. The price tag is still unconfirmed but I wouldn't be surprised if it was 1200-1600 MSP which can be seen as quite steep by a lot of people including me. Time will tell whether it will be worth buying but, as always, I'll be giving this blog updates on how the DLC will eventually pan out. Here's hoping it will be as good as it looks!

SkyrimAddict

Thursday, 18 October 2012

Assassin's Creed: Revelations: A very late review...

For Christmas last year, one of my main presents was Assassin's Creed: Revelations (AC: R). I have always been a massive fan of the series since my obsession with the first Assassin's Creed all those years ago... Anyway, I didn't play it straight away; I had Skyrim to keep me more than occupied despite my tradition of having the first game played on my Xbox 360 after Christmas being an Assassin's Creed game. I eventually got round to playing the game and due to two months or so of playing Skyrim, I just felt underwhelmed by the whole experience... It wasn't as big or as diverse an open world as Skyrim and it felt more like a movie than a game. I played up until Ezio Auditore da Firenze gets to Constantinople for the first time and then gave up to play more Skyrim. So... What brings me back? Assassin's Creed 3. I needed to play all of them to get an idea of what's going on. So, a few days ago I tore myself away from FIFA 13, sat down and played AC: R for the first time in about ten months... What have I been missing?!

Set in Constantinople when Ezio is in his 50/60s, the master assassin's main quest is to find the five Masyaf keys scattered around the city in underground spaces that require an assassin's touch to complete. The challenges over the five keys are varied from 3D platforming puzzles to on-rails chases to just plain-old killing everyone in sight... Which is nice... As usual for an Assassin's Creed game, there's a tonne of stuff to do which will keep you occupied for a few days/weeks/months/years depending on if you get addicted to it, which is likely. There's Sofia quests to do which involves recovering books and you meet the sultans of the Ottoman empire, do their dirty work and get angry at them... Obviously... This is Ezio's last game and it is suitably tear-jerking at his last scene. I won't spoil it for you though; you'll have to play it for yourself :P

The Ezio part of the story takes up about 80-90% of the campaign and for the other parts of the story, you have to complete Ezio's storyline so as to re-live parts of Altair's life and you have to collect Animus data fragments from around Constantinople to play through Desmond's life. This is most likely Altair's last game too and as such, it ties up all the loose ends and answers all the questions that fans such as myself may have had like what happened after Assassin's Creed (1) and did Altair find anymore pieces of Eden. As with the Ezio storyline, the end of this one is equally as gut-wrenching due to the amount of my time played on AC. Desmond's is weird. His story takes place inside the Animus due to a lack of synchronisation from him and his ancestors due to AC: Brotherhood and the end of that story (you really have to play all four to get all the references). It's not as emotional but is equally as interesting as the other two are passionate.

There's also a continuation on from AC: Brotherhood's multiplayer which I've had a few hours on and it is still as fun as Brotherhood's with a larger variety of ways to kill people now but with the same core mechanics that makes the multiplayer as fun and as stressful as last time.

I put off playing this game because of Skyrim. I have had lots of chances in the past to play it again but passed on all of them. I'm glad I finally did play AC: R but I'm also glad that Ezio and Altair's stories have been finished for two reasons; 1. Ezio's had three games and was beginning to get stale. 2. There were so many unanswered questions from Altair's life and 3. AC3 is going to be completely different and I cannot wait to play it. Less than a fortnight left!

Oh, and if you're thinking about buying this game, make sure you buy all of them. It won't cost more than £45 for all 4 and most probably quite a lot less, to be honest. For this post's link under my user name, there's a Let's Play from RoosterTeeth as they play on mulitplayer... It's very funny.

SkyrimAddict

Let's Play Assassin's Creed: Revelations - http://www.youtube.com/watch?v=m-5CmCnmbVg

Thursday, 11 October 2012

FIFA 13

There is a massive craze for FIFA games amongst my peers. Being 17 years old kind of makes me the prime target for EA and their annual release schedule but I don't mind it. About half of my "friends" on Xbox Live got the game the day it came out... as did I. I've been following the brand for about six years now with my first game on my Xbox 360 being FIFA 09... Good times :')

Throughout the years, there has been a pattern in which one year there's a massive change or "revolution" of how the game is played and the next year is an improvement in which the game is refined or "evolved". This year is an "evolution" year. But don't be put off by that though; it's for the better.

The main new features of this game includes the use of variability of first time touches of the ball, Match Day mode and skill games...

First time touches - Changing this was a good idea; not all players can sponge the power of a shot as easily as Xavi or Messi and, depending on the power, angle, person passing and person receiving, the first time touch can be extremely erratic. I have played as Bristol Rovers, for example, and the way that balls fly everywhere when you try to play a clever pass, unlike division 1 teams, definitely adds to the realism of the game which can only be a good thing, right?

Match Day mode - Attempting to blur the gap between real football and simulated games comes Match Day mode; a game type where you can play current fixtures using current teams that have their ratings adjusted due to how they have been playing in real life. Playing as West Ham United, several players had their ratings adjusted with several defenders having their stats boosted due to a good defencive game the last time they turned out, whereas the injured footballers (Collision, O'Neil etc.) has their overall rating slashed due to a lack of "form" or at least, playing time. I played a few matches using this mode and it does feel good to have beaten the team that last thrashed your favourite side or to add to the victories. In all fairness though, it's not addictive and isn't essential to enjoying the game.

Skill games - Replacing the practise arena comes skill games; the new way that will make you addicted to FIFA for a few hours. Described as "helping beginners improve their game", EA has brought in an assortment of mini challenges that progress from Bronze to Silver to Gold and then to Skill Challenge in which getting Legendary status is what's required. The skill games are based on the basic attributes of players; shooting, short passing, lobbing, penalties etc. And at the point of writing, I have completed all skill games on Gold with one Skill Challenge on Legendary. They are great to waste a bit of time on when you find yet another match tedious but I have completed them quite easily, so maybe more to come? DLC?

In terms of the modes, there's FIFA Ultimate Team (FUT), that allows you to relive some nostalgia due to its collector cards format, Seasons, that lets you play a series of games online against real people to progress to higher leagues and, of course, Career mode.

Career mode has always been my first port of call, as it were. When I a new FIFA game, I play about 50 hours on the Career mode before attempting other modes, just so that I can get used to the game. This time, however, I think I will probably spend more time due to an addition of several new features including internationals, different transfers, more interaction with your "team", the press and scouting.

The internationals part lets you play as an international side if you do well during the previous season. I, for example, played a season at West Ham. I won the league and the FA Cup and was offered to come and manage Peru, Bolivia or Chile... I'm not saying you start big but you don't have to give up your domestic side to manage your international team and I heartily recommend it.

The difference in transfers is not massive but it didn't need to be, anyway. The only real difference is the clubs won't let their star players go without some serious dosh laid out in front of them which can actually lead you to look elsewhere at lesser teams or future stars. This year you can also add players to a bid to secure a new player by offering them as part of the deal which is good for when your money is tight and nobody wants to buy that player anyway.

This FIFA also includes a considerable amount of more interaction and reaction from your players. During the transfer part, you have to say how the player will be used in the squad (crucial 1st team player all the way down to reserve team player) and if you don't keep your promises then the player will get really pissy with you. I bought two strikers due an injury problem. The two that were injured came back from injury. The two that I bought were in form and I enjoyed playing with them and so didn't change the strikers back. The two previously injured attackers got incredibly pissed off and demanded that they be transferred during the transfer period due to a lack of games. I can imagine that's what a real manager's life must be like and if so; I pity you managers because it is very frustrating.

The press is different this time in that rumours spread like wildfire and they seem to have an opinion on anything and everything you as the manager does. A player not scored in the last five games? Must be on the way out. A player refusing a contract? Disloyal. Refusing to take another job? Saint. Very much like real life, most of it is crap. Tread carefully.

Scouting is actually very similar to last year but I wanted to include it as I find it a great way of finding a new generation of stars. Definitely use it at the start of your career if you're planning long term.

The reviews for FIFA 13 are great. The game is, of course, great. If you like football/soccer then it's very, very good with only one negative of a career save that doesn't work due to freezing but it seems like an isolated incident so buy it anyway. Oh, and below my username is some more propaganda for you if you have some free time.

Enjoy.

SkyrimAddict

FIFA 13 propaganda - http://www.youtube.com/watch?v=9KTWk2raYh8

Saturday, 8 September 2012

Grand Theft Auto IV: A very late review... UPDATE

*As seen via other posts, I have "reviewed" GTA 4 despite only playing about six hours on it at the time. This post is an update for the review using the opinion I have gathered through rigorous playing*

I've played about 60% of story now and I have to say that it's top-notch stuff. The plots come thick and fast not depending on which person you choose to help/get employment from. And it's an interesting, grabbing story that makes you want to plow through it and see out Niko's adventure in Liberty City. A highlight was robbing a bank with the McRearys with the action, emotion and adrenaline of being chased by the cops, and other things besides, it makes you see through Niko's eyes... I even got to the point, after a six hour gaming session on this game, that I started thinking in Niko Bellic's voice. I'm not knocking it, the Russian accent is up there as one of the best, but it's alarming to think how attached you get to a fictional character.

An update of the game play includes that the buttons become second nature and do not feel unresponsive after playing it for such a long time. I am better at driving despite not being in complete control of the vehicle at all times... Yet the variety of cars is something that should definitely be commended (pick up trucks, family saloons, fire engines, police cars, ambulances, lorries, rubbish truck, convertibles, muscle cars and, obviously my favourites, sports cars) with the option to steal pretty much any vehicle... with a bit of an aversion due to the police liking to chase you for a few minutes if they see you committing the crime, leading to bumps, scrapes and (in extreme circumstances) the vehicle blowing up and killing anyone in a ten metre radius.

The array of weapons at my disposal soon increased after my last "review" and I had fun with automatic and semi-automatic machine guns, grenades, sniper rifles, rocket launchers and, of course, my trusty pistol. Due to it's accuracy, the pistol has always been my favourite since I first compared it to other guns. It's also easy to find ammunition with most of the police officers using the same make of pistol (luckily enough). I still listen to Liberty Rock Radio with their classics but I may use other stations if I forget to change it to LRR when I commit grand theft auto.

The criticisms that I wrote in the last "review" were somewhat harsh to GTA IV; "the camera angles when driving are always too far or too near... A middle ground would be nice. You can die really easily which sucks at the start when you have to pay to get healed up. It's a bit unrealistic when you date girls and they say it's been an OK date despite the fact that you've totalled her car... Also, when I try to cross a bridge there's always a police barricade there and they always kill me as I go past... Is that normal for the start of the game?"

There are retorts to each one with driving getting easier due to the amount of time spent cruising around in vehicles plus the use of pressing B giving a cinematic look to driving. You can indeed die easily at the start of the game, but as it progresses you learn to buy/obtain body armour... Not to mention that the cover system allows you to not get shot as much *face palm*. The date/totalling car part is still true... But hey, it makes it a  bit easier to "hook up", as someone like me wouldn't say. And the police barricades are usually only there so that you unlock islands as the story progresses yet there are make-shift police barricades that are used in an attempt to stop you/slow you down during police chases, however these are not permanent.

And now for a final conclusion; 10/10 definitely. I couldn't rate it highly enough and even if I could, it probably wouldn't be enough. On a par with Skyrim too. And that's the highest honour I can bestow upon GTA IV.

SkyrimAddict

Monday, 3 September 2012

Cool YouTube Users: officialxboxmag

I bought my first Xbox 360 magazine when I was first interested in Guitar Hero: World Tour. I bought the magazine with the glossy cover and Guitar Hero on the front despite the fact that it wasn't "official". I was, indeed, susceptible to anything that looked good so at the time I bought games depending on their trailers or cover art or what a friend owned. Then, about a year and a half after my first purchase, a member of my family offered to buy my magazine for me. Not knowing which one I usually purchased, they bought the Official Xbox Magazine (OXM) as it was the most expensive of the solely Xbox 360 magazines. Having read the magazine and used its disc, I was certain that I could only buy this magazine in the future months to come... And I still do.

As with most businesses/brands, they have their own Facebook and Twitter pages along with a very extensive website which is run by some top people (as is most of the things they do :S). The most recent of their uses of popular "social" websites is their use of YouTube.

Despite not having a lot of time to do YouTube videos (they have to work for their actual jobs), there is a large variety of videos that make up their uploaded videos section.In the last month or two it has, admittedly, been a lot about Minecraft due to the immense popularity of it on XBLA. However, even one game can bring about a diverse selection of different videos from an introduction, to gameplay to OXM Land which is basically their world and they let 100 people onto it to build whatever they want... The results are quite staggering and impressive.

That's not to say that it's just Minecraft. Their most popular videos have come from Matt Lees (AKA OXMJamSponge or "the guy with the weird hair-do") and his ability to make any game sound quite exciting. An example of this is Dragon's Dogma. Not an extremely successful game, by any means of imagination, but Matt has made introductions to different types of systems found in the video game including the Pawn system, level system and the different classes, though he's only shown us a few in his videos. :'(.

The most recent video of interest is a Star Wars 1313 gameplay video, with Matt asking someone from the development team about LucasArts' CGI effects team (which recently worked on The Avengers) while showing off the latest of gameplay shown by the developers. It looks really good, but I wouldn't be surprised to see it be for the next generation of consoles. However, it's Matt being there that consoles any worries about it and I'm sure it will be great whichever generation it comes out in.

I've been subscribed for about seven months and I always look forward to seeing an OXM video pop up in the subscriber's box... Maybe you should too.

SkyrimAddict

Star Wars 1313 - http://www.youtube.com/watch?v=dbhcsrYnW1c
Dragon's Dogma - http://www.youtube.com/watch?v=_c8krHCKHDI&feature=relmfu
Minecraft introduction - http://www.youtube.com/watch?v=1jt9dHr0Veo

Friday, 31 August 2012

Skyrim: new Hearthfire DLC

More DLC for the second best game of all time? Yes please! Skyrim Hearthfire looks a lot like Bethesda has looked at The Sims or Minecraft and gone "Yes. We need some of that in Skyrim. Make it done." This 400 MSP pack comes with the ability to buy a plot of land, get materials and then build your own home which you then maintain and add with furnishings and more and more rooms... Wow.

When I first saw rumours of this a few weeks back, I thought it was going to be a rip off and that I wouldn't need it. Then I saw the trailer... Yeah, it looks awesome with making your own rooms, being able to use fallen foes as trophies... And there's mounted mud-crabs obviously.

I hope the way it's laid out onto the controller makes it easy to make majestic houses and I do yearn for something in Skyrim to be glitch-free... Hopefully, this can deliver and rival The Sims in house making.

And if not? It's only 400 MSP.

SkyrimAddict

Trailer - http://www.youtube.com/watch?v=1Vb9NiZohcw

Friday, 24 August 2012

Grand Theft Auto IV... A very late review

Having strict parents is somewhat a burden when it comes to what I can and can't do. An example is that I wasn't allowed to stay up later than 10 pm on weekdays when I was a bit younger and, until very recently, I've had to follow the PEGI system of age ratings. I'm 17 and all the way through my life I have only played 3s, 12s and 16s with a few BBFC age ratings of 15 too. After seeing that I'm actually quite mature, my parents have finally allowed me to buy and play age 18 rated games. By looking through to the back of my Official Xbox Magazine, I realise that about a quarter of the games are age 18 rated. One of the 10/10s has always been Grand Theft Auto IV (GTA IV) and, due to this recommendation and all my friends having played it, I have always wanted to see what Liberty City is like to play in.

I got the game from Amazon.co.uk for about £15 and I've played about 6 hours so far. GTAs have always been open world games that allow you to do whatever you want with a hint of story of reaching the top of the pile of criminals. The game play feels a bit weird as the buttons aren't as responsive as I would have liked but GTA IV makes up for this with the feeling of awesomeness as you commit grand theft auto/hijacking a car. A simple press of the Y button does this and the following police chase is a lot of fun, even if I am really bad a driving and I almost always crash into the back of a fellow motorist. So far I've used my fists, a knife, a baseball bat and a pistol for weapons with my favourite being the baseball bat... It's just fun to use, I swear!

There's a lot of awesomeness in other aspects of the game too; I, for one, love the radio stations in the car. I always listen to "Liberty Rock" radio station and occasionally Evil Woman by ELO or Mamma by Genesis plays and it feels genuinely great to cruise around, and smashing into things, while one of your favourite songs is being played in-game. I also love Niko Bellic and his attitude to most things; kick the living shit out of your problems and they will go away. Yay.

Criticisms of a 10/10 games seem to be in supply however; the camera angles when driving are always too far or too near... A middle ground would be nice. You can die really easily which sucks at the start when you have to pay to get healed up. It's a bit unrealistic when you date girls and they say it's been an OK date despite the fact that you've totalled her car... Also, when I try to cross a bridge there's always a police barricade there and they always kill me as I go past... Is that normal for the start of the game?

Conclusions to be made include that it's a great game to play (good game play, story and freedom) but whether it's a 10/10 game... It will have to pull out all the stops to get that status. :P

SkyrimAddict

Monday, 23 April 2012

Halo 4

So, moving away from Skyrim and RPGs in general I would like to write about Halo 4 and how it's shaping up to be "Game of the Year" already. The trailer was released several months ago and showed the audience Master Chief floating through a spaceship on a jet pack with Cortana giving orders. The trailer looked good with subtle hints about what was to happen in the future.

Halo 4 will be the start of a new trilogy for Master Chief with worlds such as the exotic jungle planet of Requiem to play on and co-op missions that allow you to get to know your Chief better. The multiplayer also looks good with the whole Red vs Blue situation finally being unveiled as a proper story rather than just what-it-is.

The design for the Chief and his enemies has been radically overhauled with the only things remaining including the general shape of the characters and the helmet that Master Chief wears.

I loved Halo: Reach and at first I was hesitant at what 343 Industries could bring to the table in terms of Halo but so far it all looks good. I can't wait to play it later this year.

SkyrimAddict

Sunday, 22 April 2012

RPGs

Skyrim was undoubtedly my favourite game of last year and one of my favourite of all time, too. After putting in over 350 hours on Skyrim, I have decided that I need a new RPG for this year. And so far they have been coming thick and fast. So far there has been The Witcher 2 and Kingdoms of Amular which look alright but the one I have been anticipating as this year's RPG is Dragon's Dogma.

Set in a world quite a bit smaller than Skyrim but with a whole lot of charm, it oozes reasons to buy it. The Pawn system looks great (basically Skyrim followers but with a lot more customisation) and the combat looks cool with new ideas that look fun to play.

Come May 25th, it will be the game I'll be playing and I'll put a review on here, too. I look forward to it.

SkyrimAddict

Saturday, 21 April 2012

Kinect for Skyrim?!

Kinect as an add-on to the Xbox 360 is controversial and there's no way around it. I have Kinect to the point where I play fitness games after Christmas and when guests come to stay... but why should it stop there. Many developers have seen this new technology as a stepping stone for extra profit with poorly made games that shouldn't really be called video games as is their annoyance.

So when I heard that Skyrim was to incorporate Kinect in a new update, I was sceptical to say the least. I thought Bethesda had given in to the mass market and were strangers to core players. Then I realised how awesome it could be. The new update won't only allow you to FUS RO DAH your enemies using your own voice but it allows you to equip items without moving your thumbs and even lets you sort your items by worth or damage.

I look forward to the update and I hope it lives up to my expectations.

SkyrimAddict

Friday, 20 April 2012

Skyrim Demographics

According to Bethesda, it is rare for people to spend less than 80 hours playing Skyrim. I've been playing Skyrim since the day after it came out and I have 350+ hours playing such a great game. It's not really suprising that this is the case as it takes 80 hours just to complete the main story and a few side quests... Then there's wanting to finish everything, making different types of characters and getting all the achievements/trophies.

There's also Skyrim DLC on the horizon to try and further that game time even further. Personally, I would like to see different types of dungeons (rather than just the generic daedric dungeon that's great the first 100 times but gets annoying after that) and more weapons too; different types of arrows would be good and there's even talk to spears! Make it happen, Bethesda.

SkyrimAddict

Thursday, 19 April 2012

Introductions

Hi. First post and what a one it is. Introductions are generic for blogs so here's mine: I'm 16, living in England and I love to play video games... so much so that a blog is appropriate. Xbox games are the main staple of my gaming diet (so to speak) but I do like to play a free online game now and again and the DS and PSP are good for travelling.

What I'll be writing about will be my thoughts on the latest news in gaming, the games I look forward to get and ideas I have come up with. Feel free to comment if that is your wish.

Enjoy,

SkyrimAddict